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use std::fmt::{ Display, Formatter }; use std::fmt; use super::PropertyType; use super::KeyMap; use super::PropertyAccess; /// Models all necessary information to interact with a PLY file. /// /// The generic parameter `E` is the element type used to store the payload data. #[derive(Debug, Clone, PartialEq)] pub struct Ply<E: PropertyAccess> { /// All header information found in a PLY file. pub header: Header, /// The payloud found after the `end_header` line in a PLY file. /// /// One line in an ascii PLY file corresponds to a single element. /// The payload groups elments with the same type together in a vector. /// /// # Examples /// /// Assume you have a `Ply` object called `ply` and want to access the third `point` element: /// /// ```rust,no_run /// # use ply_rs::ply::{Ply, DefaultElement}; /// # let ply = Ply::<DefaultElement>::new(); /// // get ply from somewhere ... /// let ref a_point = ply.payload["point"][2]; /// let ref a_point_x = ply.payload["point"][2]["x"]; /// ``` pub payload: Payload<E>, } impl<E: PropertyAccess> Ply<E> { /// Creates a new `Ply<E>`. pub fn new() -> Self { Ply::<E> { header: Header::new(), payload: Payload::new(), } } } // Header Types /// Models the header of a PLY file. #[derive(Debug, PartialEq, Eq, Clone)] pub struct Header { /// In which format is the payload encoded? /// /// Ascii produces human readable files, /// while binary encoding lets you choose between big and little endian. pub encoding: Encoding, /// Which file format standard is used? /// /// The only existing standard is 1.0. pub version: Version, pub obj_infos: Vec<ObjInfo>, /// Ordered map of elements as they appear in the payload. pub elements: KeyMap<ElementDef>, /// File comments. pub comments: Vec<Comment>, } impl Header { /// Constructs an empty `Header` using Ascii encoding and version 1.0. /// No object informations, elements or comments are set. pub fn new() -> Self { Header { encoding: Encoding::Ascii, version: Version{major: 1, minor: 0}, obj_infos: Vec::new(), elements: KeyMap::new(), comments: Vec::new(), } } } /// Alias to give object informations an explicit type. pub type ObjInfo = String; /// Alias to give comments an explicit type. pub type Comment = String; /// Models a version number. /// /// At time of writing, the only existin version for a PLY file is "1.0". #[derive(Debug, PartialEq, Eq, Clone, Copy)] pub struct Version { pub major: u16, pub minor: u8, } impl Display for Version { fn fmt(&self, f: &mut Formatter) -> Result<(), fmt::Error> { f.write_str(&format!("{}.{}", self.major, self.minor)) } } /// Models possible encoding standards for the payload. #[derive(Debug, PartialEq, Eq, Clone, Copy)] pub enum Encoding { /// Write numbers in their ascii representation (e.g. -13, 6.28, etc.). /// Properties are separated by spaces and elements are separated by line breaks. Ascii, /// Encode payload using big endian. BinaryBigEndian, /// Encode payload using little endian. BinaryLittleEndian, } impl Display for Encoding { fn fmt(&self, f: &mut Formatter) -> Result<(), fmt::Error> { f.write_str( match *self { Encoding::Ascii => "ascii", Encoding::BinaryBigEndian => "binary_big_endian", Encoding::BinaryLittleEndian => "binary_little_endian", } ) } } /// Models the definition of an element. /// /// Elements describe single entities consisting of different properties. /// A single point is an element. /// We might model it as consisting of three coordinates: x, y, and z. /// Usually, one finds a list of elements in a ply file. #[derive(Debug, PartialEq, Eq, Clone)] pub struct ElementDef { /// Name of the element. /// /// Each element within a PLY file needs a unique name. /// There are common conventions like using "vertex" and "face" to assure interoperability between applications. /// For further information, please consult your target applications or the [original specification](http://paulbourke.net/dataformats/ply/). pub name: String, /// Describes, how many elements appear in a PLY file. /// /// The `count` is used when reading since we need to know how many elements we should interprete as having this type. /// The `count` is also needed for writing, since it will be written to the header. pub count: usize, /// An element is modeled by multiple properties, those are named values or lists. /// /// # Examples /// /// - Point: We can define a point by its three coordinates. Hence we have three properties: x, y, and z. Reasonable types would be float or double. /// - Polygon: A polygon can be defined as a list of points. Since the points are stored in a list, we can define a list of indices. Good types would be some of the unsigned integer lists. pub properties: KeyMap<PropertyDef>, } impl ElementDef { /// Creates a new element definition. /// /// The name should be unique for each element in a PLY file. /// /// You should never need to set `count` manuall, since it is set by the consistency check (see `make_consistent()` of `Ply`). /// /// No properties are set. pub fn new(name: String) -> Self { ElementDef { name: name, count: 0, properties: KeyMap::new(), } } } /// Defines a property of an element. #[derive(Debug, PartialEq, Eq, Clone)] pub struct PropertyDef { /// Unique name of property. /// /// The name should be unique for each property of the same element. pub name: String, /// Data type of the property: /// You can have simple scalars (ints, floats, etc.) or lists of scalars. /// In the case of lists you need to decide in which type you want to store the list length and what type to use for the list elemetns. pub data_type: PropertyType, } impl PropertyDef { /// Creates a new property definition. pub fn new(name: String, data_type: PropertyType) -> Self { PropertyDef { name: name, data_type: data_type, } } } /// The part after `end_header`, contains the main data. pub type Payload<E> = KeyMap<Vec<E>>;